Texture Painting
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Texture painting enables us to use an image and project it onto an object as if we are using the colors on the image to reflect them onto the object:
- Choose the ‘Texture Paint’ view on the right hand side
- Choose the ‘Image Editor’ view + Pain option on the left hand side
- Add a new image, add its name, resolution and base color
- In order to link the created image on the left hand side – image editor view to the texture paint view on the right hand side that contains the object then choose the top most option in the right menu – mode = single image – choose the created image in the last step from the drop down menu
- You can choose different options from the draw window in the right menu and draw directly on the object
- To project an image onto the object make the strength = 1
- Now go to the texture tab at the bottom of the right menu and choose an image to load
- Return back to the draw menu and choose Texture – Stencil
- You can move the image now using the right mouse onto the object and if we used now the paint it will project the image onto the object
- You can click on ‘Image Aspect’ in the right menu to have the image with the actual proportions
- The image can be scaled using Shift + Right Click
- The image can be rotated using Ctrl + Right Click
- To decrease/increase the image trasparency use ‘Display > Texture Alpha’ and enabling the ‘Brush’ beside the texture alpha means that once we paint the image will be hidden
- Make sure to click on image > save as and choose a name for the image file to make sure it is not deleted as Blender doesn’t automatically saves the image (choose PNG + RGB format)
- After finalizing the texture make sure to add a new material to the object and choose the saved texture as seen in the last screen shot below
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